The Icon Age referred to in the title is when objects began to be represented on computer screens via icons.
The book focuses on how the Icon Age has affected how people do things associated with collections, from their inception to their disposal. It also looks at different kinds of collections and how they are managed across seven key collecting contexts: accumulations; libraries; filing systems; archives; museums and galleries; private collections; and amateur collections – informed by studies across a diverse range of collections.
The book also presents taxonomy of collectable object types, including new types of objects that have appeared since the onset of the Icon Age. It draws out the important lessons regarding the impact of IT on collecting practices and contexts.
Paul and Pete both also look ahead to the potential impact on collecting of new kinds of computing technology in the final chapter of their new publication.
Learn more about Collecting in the Icon Age: IT’s Impact on Collecting Practices.