The Product Design and Technology BSc course offers a selection of carefully crafted compulsory and optional modules. Years 1 and 2 focus on developing fundamental design skills and knowledge via practical and skills-based modules. During the final year, students apply this learning to a year-long, self-directed, major project that has a product design and technology focus.

Semester 1 & 2

Compulsory modules

Prototyping for Manufacture

The aim of this module is to introduce design students to prototype planning and significant three-dimensional manufacturing techniques that they will need in order to prototype and realise their designs. Students should become familiar with the decision-making processes needed to plan appropriate prototyping strategies and to appropriately communicate design intent using engineering drawing and notation.

Semester 1

Compulsory modules

Design at SDCA

This module aims to assist students with the transition into university design education - becoming familiar with the process of Design at Loughborough. Both individually and in teams, students will be encouraged to develop and foster imaginative and creative capabilities across the core design practice competencies of sketching, model-making, and CAD.

Understanding People

The aims of this module are for students to To further develop a fundamental understanding of design practice skills by extending and enhancing the design development and concepting skills introduced in module DSA301: Design at SDCA. Students will also become familiar with user research as the basis to design compelling product experiences.

Mechanical Principles for Product Design

The aim of the module is to develop a fundamental understanding and application of the mechanics of solids and machines, relevant to the needs of product designers. Students' understanding of mechanical concepts and theories in an applied context will be developed through mathematical description and analysis, alongside practical investigations, to develop analytical skills and independent thinking in solving and/or modelling mechanical and product design related problems.

Introduction to Digital Fabrication for Design

The aim of the module is to develop an understanding of digital manufacturing techniques, materials, and related mechanical considerations when creating functional prototypes and products as parts of the wider product design cycle.

Semester 2

Compulsory modules

Electronics, Programming & Interfacing

The aim of this module is to introduce Product Design students to fundamental contemporary electronics. Students are expected to select and use appropriate modelling methods to predict the performance of basic analogue and digital electronic systems relevant to product design, and subsequent practical implementation. This module seeks to develop skills associated with scientific methods as well as the capability to learn and act independently.

 

 

Augmented Reality Prototyping

The aim of this module is to introduce the methods that allow rigorous testing and user evaluation of product prototypes using both physical and virtual means.

Semester 1 & 2

Compulsory modules

Design Communication

This module aims to support students in extending and enhancing key communication and presentation techniques for the creation of an outward facing professional design identity.

Design for Manufacture

This module provides students with the opportunity learn, utilise, and demonstrate responsible design practices, prototyping, and precision manufacturing within the context of a full design-to-manufacture (injection moulding) product development process.

Semester 1

Compulsory modules

Applied Mechanics, Materials and Sustainability

Students on this module will investigate selected phenomena from the mechanics of material, machines and systems dynamics applicable to product design. They will further develop their analytical skills for the resolution of problems in mechanical science, and develop an experiential base for the exercising of judgement and perception in mechanical design.

New Product Development

The aim of this design practice-focused module is to develop skills and knowledge in the distinctive (unique) contribution that industrial design makes to new product development. This is achieved through project-based learning for a mass manufactured product requiring the following activities:

  • Identification of market opportunity/user need to create a sub-brief
  • Creation of a compelling user experience that includes direct interaction with the designed product
  • Manipulation of functional and technical requirements to generate an optimised configuration of components with an appropriate aesthetic
  • User evaluation
  • Manual and digital modelling techniques (2D/3D) to generate, manipulate and present design ideas
  • Time management and effective working practice for independent learning
  • Professionalism to support placement/graduate employment

Semester 2

Compulsory modules

Studio Product Design

The aim of this module is for students to practice the development of a product proposal in response to a top-level brief suitable for presentation within the initial phases of a consultancy project.

Electronics, Programming, and Interfacing for Design

The aim of this module is for the student to engage in activities so that the student explores the practical application of knowledge and skills in relation to the further development of fundamental electronic systems to support the prototyping of appropriate electronic functionality for product design.

Optional modules

Arts Management

The aims of this module are to:

  • Give students an awareness and understanding of arts management as a discipline, in the context of arts organisations and the creative industries.
  • Provide students with a context in which to explore ideas and practices related to professional environments they may wish to progress to post-graduation.
  • Present students with the opportunity to evaluate and apply information, resources and ideas to a scenario relevant to their career futures.

Responsible Practice: Making your Manifesto

The aim of this module is to equip students with both the skills and mindset to uphold and reflect on the values of Responsible Design, namely design that is ethical, pluriversal, planet-centric, decolonial, transdisciplinary, and optimistic, in both the processes and outcome of the creative agenda.

Creative Dissent: Protest, Activism and Art

This module highlights the social production of art. It explores the extent to which art and cultural production contributes to protest movements and activates social and political transformation. Addressing historical and contemporary connections between art and activist practices, it will provide students with an understanding of the complex relationship between art, politics and wider social movements.

In addition to facilitating the development and contextualisation of their own socially-engaged studio or cultural practice, it will provide students with an opportunity to develop specialist interests for future study in Part C and to engage in the creation of a community of learners and researchers.

 

Creative Placemaking

The aims of this module are to:

  • Explore how creative interventions can transform how spaces function.
  • Develop theoretical and practical understanding of how creative practitioners can actively work to inform placemaking.

Drawing Characters: Representation and Identity

The aims of this module are to:

  • Raise student's awareness of identity and representation issues in character designs.
  • Equip students with transferrable character design skills that could be applied to a wide range of creative arts subject disciplines.

Story Design for Creative Industries

The aims of this module are to: learn basic elements of creating narratives for the story industry, to include film, TV, stage, animated film, and video games, and to provide a forum in which these skills can be practised. The module will enable students to analyse and explore their own creative practice. They will design and develop a short outline for their chosen medium, under the supervision of tutors.

Fashion to Function: Designing Clothing and Wearable Products

The aims of this module are to:

  • Understand the core principles of human-centred design and fashion design, and how they apply to clothing and wearable products.
  • Develop effective communication, collaboration, and problem-solving skills in multi-disciplinary teams for the successful execution of fashion design products for a specific consumer.
  • Compile a portfolio showcasing individual and team contributions to clothing/wearable product designs, highlighting the integration of human-centred design principles and fashion design processes.

The Ethics and Aesthetics of Generative AI in Design

The aim of this module is to imbue students with the capability to utilise generative artificial intelligence (GenAI) and an understanding of the ethical implications of GenAI tools in design practice. After completion of the module students will have gained: an appreciation for what GenAI tools are available and which are currently popular in their discipline of choice; foresight into how these tools are developing and what their future capabilities will be; and what the ethical implications are for the use of GenAI in their field of study.

Phantom Threads: Fashion, Costume and Culture in Film

The aims of this module are to:

  • Introduce a range of theories and concepts related to costume and clothing, pertaining to fashion in film.
  • Apply these concepts to a variety of relevant cinematic contexts including historical period, the wearing of uniform, the construction of fantasy, the function of specialist dress, fashion as symbols of community, ritual and identity.

Semester 1 and 2

Compulsory modules

Live Projects

The module is designed to provide students with a design sprint experience that helps them develop the necessary skills to respond quickly to client briefs in a consultancy environment.

The module provides a selection of briefs from various industries, allowing students to engage in a fast-paced design process. Each student must choose one brief and create a design proposal, which is then submitted to the respective companies for feedback. This process is integrated with the University's assessment procedures.

A key aim of the module is to facilitate student interaction with industry and develop their professional skills.

Final Year Design Practice (Product)

The aims of this module are for the student to:

  • integrate and apply knowledge, skills and values from modules studied throughout the programme in a significant design project, over a period of two semesters;
  • to demonstrate core competencies in Design, creative approaches to innovation, and practical skill related to design development.

Semester 1

Compulsory modules

Applications of Mechanics and Electronics for Design

The ability to integrate practical electronics and mechanics for prototyping products is a fundamental quality of a well-rounded designer. This module aims to provide the opportunity and environment for students to extend their knowledge and skills in electronics and mechanics and to practice integrating these skills by designing and creating a functioning prototype within a specified budget.

Semester 2

Optional modules (choose one)

Sustainable Design

This module aims to prepare design students with the knowledge and skills required to develop innovative sustainable design solutions.

Research for Design

The aims of this module are to develop research, project management and report writing capability by investigation which aims to further the development of a design topic.

Computer Aided Modelling and Manufacture

The aims of this module are for the student to gain a greater understanding of Computer Aided Design (CAD) and Manufacture (CAM), and what computer supported technologies bring to the design process. The module will allow the student to build on core CAD/CAM skills developed in Parts A and B of the programme through the theoretical and practical application of advanced CAD/CAM techniques, but with particular focus on 3D data acquisition and surface modelling for high quality production models.

Automated Design & Manufacturing

The module seeks to enhance students' understanding of modern advancements in automated design and manufacturing and how to leverage these in creating innovative design outcomes.

The information above is intended as an example only, featuring module details for the current year of study. Modules are reviewed on an annual basis and may be subject to future changes – revised details will be published through Programme Specifications ahead of each academic year. Please also see Terms and Conditions of Study for more information.