Our User Experience Design (MA or MSc) programme will give you a solid foundation to develop the skills and knowledge needed for a career as a UX professional. You can also do this programme part-time – for more information about part-time study patterns, please contact us.

Once you start the programme, it may be possible to switch between (1) User Experience Design and (2) User Experience and Service Design if you decide the other programme suits you better. After the first few weeks, you will choose which award (MA or MSc) you wish to work towards. We will help you select the option that is best for you.

Compulsory

Experience Design (30 credits)

The aim of this module is to introduce the human centred design process and core experience design principles and their application to the design of interactive products and services.

Usability, Principles and Practice (15 credits)

The aim of this module is to broaden the student designer's experience and skills to include knowledge of, and competence with usability evaluation tools and principles to support the experience design process.

Understanding People, Behaviours and Context (15 credits)

The aim of this module is to introduce postgraduate design students to the principles and practice of human-centered research to identify opportunities for the design of product and service experiences.

Compulsory

Industry Project (15 credits)

The aim of the module is to introduce students to the experience/service design profession through the tackling an industry set brief and delivering an evidence-based and meaningful design outcome for a sponsoring organisation. The module will enable students to enhance their professional team-working, collaboration, communication, and reflection skills and support their development towards becoming an effective practitioner.

Compulsory for the MA award

Generative Research and Prototyping for MA Design Major Project (15 credits)

This module aims to equip students with skills and competencies to undertake generative design research and prototyping in their chosen topic of enquiry. Underpinned by a reflective mindset, this module helps students identify the key issues and methodologies appropriate for generative design research and prototyping, in preparation for undertaking a self-directed experience design major project.

Compulsory for the MSc award

Evaluative Research and Prototyping for MSc Design Research Project (15 credits)

This module is designed to help students develop the skills needed to carry out evaluative design research and create prototypes for their chosen topic. It promotes a reflective approach, helping students recognize important issues and methods suitable for evaluative prototyping and design research. This will prepare them for working on their own independent experience design research project.

Optional (choose one)

Interaction and Immersive Futures (30 credits)

This module is designed to provide students with the knowledge and skills needed to create user experiences using immersive technologies, such as virtual reality, augmented reality, and mixed reality, collectively known as Extended Reality (XR). DSP830 will help students develop the new media skills required for working with immersive technologies in the future. They will gain both theoretical and practical knowledge of key human-centred issues like access, engagement, presence, digital identity, and embodiment.

By the end of this module, students will understand how to design, build (prototype), and interact within virtual worlds, which are important skills for their future careers.

Disruptive Interaction Design (30 credits)

This module helps students improve their interaction design skills beyond mainstream, screen-based devices such as smartphones and laptops while pushing their creative and critical abilities. Students will learn about alternative design theory and mindsets, interaction design principles, prototyping methods, and creative techniques through lectures, hands-on workshops, and guided studio sessions. The focus is on a balance of theoretical and practical design work, teaching students how to turn abstract design concepts into real, exploratory design outcomes.

Design for Inclusive Experiences (30 credits)

This module aims to enable students to systematically understand the variety of needs that a wide range of users might have, including older adults and people with disabilities, and how their needs should be considered within design. The students will apply their inclusive design skills by critically analysing existing services, especially those that are critical and essential for individuals health, well-being and citizen participation. Also, they will work towards the delivery of an evidence-based design outcome that addresses inclusivity.

Compulsory for the MA award

Experience Design Major Project (60 credits)

The aim of this module is to develop the student's in-depth knowledge of the UX design process relating to a specific UX Design opportunity, in order integrate and apply knowledge, skills and values from other modules in a significant user experience design project. The student achieves this aim by undertaking an iterative, human-centred design project. This project will address a specific UX design opportunity, and use innovative, best practice design approaches and tools in order to innovate, scope and develop potential solutions that create great user experiences.

The output of the research project will be a high-fidelity concept prototype of a new system/service or product. The module will provide a significant example of the student's design and innovation capability for their CV and portfolio, and will facilitate the student's further development from postgraduate student to UX professional.

Compulsory for the MSc award

UX Research Major Project (60 credits)

The aim of this module is to help students gain a deeper understanding of a topic or problem in UX Design. Students will do this by completing a research project that focuses on human-centered design. This project will address a gap in the existing research and use important theories and best practices. Students will create and test a prototype system, service, or product to answer specific research questions.

The project will contribute both ideas and practical solutions to the UX field. It will also give students a strong example of their design and research skills for their CV and portfolio, helping them move from being a student to becoming a UX professional.