Compulsory modules
Identifying Individual Practice
The aims of this module are to:
- Enable students to reflect on and identify the key themes and ideas in their developing individual practices.
- Identify a framework for their individual practices that critically combines process, concept, and studio practice in the making of an artwork.
Reading Art Theory
The aims of this module are to:
- Enable students to critically engage with pre-selected and individually sourced texts in order to develop their confidence in reading and analysing critical literature in art theory.
- To develop and consolidate the research skills and subject knowledge acquired in Part A.
Developing Individual Practice
The aims of this module are to:
- Enable students to extend the understanding and ambition of their individual practices through innovative and experimental approaches in contemporary fine art practices.
- Enable the students to explore and develop new practical skills through media experimentation, the application of advanced technical processes, and sustainable approaches to making contemporary art.
Ethical, Political, and Environmental Contexts in Art
The aims of this module are to:
- To expand the student's critical skills through analysing a range of different contextual research sources.
- Encourage the students to explore and develop ideas around sustainable, ethical works in response to a societal, political or global challenge.
Locating Individual Practice
The aims of this module are to:
- Enable students to evolve their individual practices by locating it physically, contextually and theoretically beyond the studio.
- Present work professionally for an exhibition context.
Curating Art Practice
The aims of this module are to:
- Introduce students to curatorial practice and theory within museums, galleries and the wider public sphere.
- Understand exhibition development strategies.
- Enable students to exploit curatorial thinking in their own studio practices.
Consolidating Individual Practice
The aims of the module are to:
- Enable students to professionally consolidate their individual practices in presenting a coherent body of work.
- Enable students to present a fully resolved framework for their individual practices that critically reflects and articulates the convergence of concept and process in contemporary art practices.
Optional modules
Arts Management
The aims of this module are to:
- Give students an awareness and understanding of arts management as a discipline, in the context of arts organisations and the creative industries.
- Provide students with a context in which to explore ideas and practices related to professional environments they may wish to progress to post-graduation.
- Present students with the opportunity to evaluate and apply information, resources and ideas to a scenario relevant to their career futures.
Responsible Practice: Making your Manifesto
The aim of this module is to equip students with both the skills and mindset to uphold and reflect on the values of Responsible Design, namely design that is ethical, pluriversal, planet-centric, decolonial, transdisciplinary, and optimistic, in both the processes and outcome of the creative agenda.
Creative Dissent: Protest, Activism and Art
This module highlights the social production of art. It explores the extent to which art and cultural production contributes to protest movements and activates social and political transformation. Addressing historical and contemporary connections between art and activist practices, it will provide students with an understanding of the complex relationship between art, politics and wider social movements.
In addition to facilitating the development and contextualisation of their own socially-engaged studio or cultural practice, it will provide students with an opportunity to develop specialist interests for future study in Part C and to engage in the creation of a community of learners and researchers.
Creative Placemaking
The aims of this module are to:
- Explore how creative interventions can transform how spaces function.
- Develop theoretical and practical understanding of how creative practitioners can actively work to inform placemaking.
Drawing Characters: Representation and Identity
The aims of this module are to:
- Raise student's awareness of identity and representation issues in character designs.
- Equip students with transferrable character design skills that could be applied to a wide range of creative arts subject disciplines.
Story Design for Creative Industries
The aims of this module are to: learn basic elements of creating narratives for the story industry, to include film, TV, stage, animated film, and video games, and to provide a forum in which these skills can be practised. The module will enable students to analyse and explore their own creative practice. They will design and develop a short outline for their chosen medium, under the supervision of tutors.
Fashion to Function: Designing Clothing and Wearable Products
The aims of this module are to:
- Understand the core principles of human-centred design and fashion design, and how they apply to clothing and wearable products.
- Develop effective communication, collaboration, and problem-solving skills in multi-disciplinary teams for the successful execution of fashion design products for a specific consumer.
- Compile a portfolio showcasing individual and team contributions to clothing/wearable product designs, highlighting the integration of human-centred design principles and fashion design processes.
The Ethics and Aesthetics of Generative AI in Design
The aim of this module is to imbue students with the capability to utilise generative artificial intelligence (GenAI) and an understanding of the ethical implications of GenAI tools in design practice. After completion of the module students will have gained: an appreciation for what GenAI tools are available and which are currently popular in their discipline of choice; foresight into how these tools are developing and what their future capabilities will be; and what the ethical implications are for the use of GenAI in their field of study.
Phantom Threads: Fashion, Costume and Culture in Film
The aims of this module are to:
- Introduce a range of theories and concepts related to costume and clothing, pertaining to fashion in film.
- Apply these concepts to a variety of relevant cinematic contexts including historical period, the wearing of uniform, the construction of fantasy, the function of specialist dress, fashion as symbols of community, ritual and identity.