Compulsory modules

Creative Production

The aims of this module are to:

  • Support the development of core digital competencies for the creative production of visual outputs.
  • Introduce core industry standard digital production skills.

Art and Design Research Writing

The aims of this module are to introduce students to methods of individually and collaboratively undertaking practical and theoretical art and design research.

Fashion Design Principles

The aim of this module is for the student to:

  • Develop a considered approach to investigating design ideas for fashion through the exploration and evaluation of a specific theme and subject.
  • Apply industry-standard approaches to record research insights in a visual form and develop processes for illustrating concepts in response to a brief.
  • Work both independently and collaboratively to gain the confidence to interpret, communicate and present conceptual approaches to fashion design.

Garment Construction

The aims of this module are to:

  • Understand the technical processes to create garments suitable for a specific context, utilising professional industrial equipment and techniques.
  • Develop knowledge of handling materials and garment manufacturing processes to realise a design idea from 2D to 3D.
  • Experiment with techniques, materials and processes to create design ideas conscious of their potential environmental, ethical and social impacts.

Writing for Practice

The aims of this module are to:

  • Provide students with the opportunity to develop knowledge and understanding of how writing is used to frame art and design practices across diverse applications.
  • Develop skills in academic writing and argumentation.
  • Deepen understanding of the relationship between studio activity and scholarship.

3D Manipulation

The aims of this module are to:

  • Continue developing skills, knowledge and understanding of the fundamental creative process in fashion design.
  • Understand the form of the human body, fundamentals of ergonomic design and aspects that influence clothing usability.
  • Manipulate fabrics and materials in three-dimensional form considering silhouette and function.
  • Assimilate materials, techniques and concepts towards the construction of a garment prototype.

Fashion Futures

The aims of this module are to:

  • Develop progressive, experimental and innovative approaches to design which explores the broader context within this field.
  • Implement creative strategies and examine areas for progression in the social, environmental and technical development of future fashion.
  • Gather and present key information and research insight for trends, colour, materials, sustainability and ethical practices.

Applied Storytelling for Sustainability

The aim of this module is for students to

  • Appreciate the narrative arc as a device for the planning and development of compelling stories.
  • Introduce a range of participatory Storytelling techniques.
  • Practice the planning, filming and editing of video, using post-production and animation techniques as appropriate.

Compulsory modules

Professional and Business Practice

The aims of this module are to:

  • Prepare students for a career in textile design and the creative industries and consider how to create an appropriate profile and promote themselves in a professional and career context.
  • Enable students to gain an insight into the broad opportunities and issues relating to the professional practice and enterprising activities they could pursue.
  • Enable students to explore, evaluate and use information, resources, ideas and resources from different topics.

Contextualising Fashion

The aims of this module are to:

  • Develop an in-depth understanding of the subcultures and sociopolitical factors that drive the fashion system today.
  • Utilise an informed knowledge of cultural influences and fashion theories to form design ideas.

Advanced Digital Design Processes

The aims of this module are to:

  • Explore how technologies enable designers to push the boundaries of traditional fashion disciplines to enhance the utility and functionality of garments.
  • Realise opportunities to design and test the properties of clothing and other materials in actuality and in virtual environments.
  • Develop an understanding of specialist equipment and software through a series of workshops.

Sustainable Design Systems

The aims of this module are to:

  • Investigate design and manufacturing practice within the fashion and textiles industries that minimise or eradicate any compromise to society and the natural world.
  • Explore existing and developing solutions for sustainability in the design practice through identifying innovative processes, applying thinking strategies and developing a holistic and realistic approach to the design process.

Apparel Innovations: Components and Materials

The aims of this module are to:

  • Explore how an innovative approach to applying traditional fashion techniques and pattern cutting processes can inspire design ideas.
  • Planning, developing and presenting fashion-focused products for a specific market in fashion to amplify usability.

Research and Design Methods

The aims of this module are to:

  • Explore a range of design methodologies and theories in response to problems and issues within current systems.
  • Develop an understanding of quantitative and qualitative research methods, and the application of data, to inform design practice.
    Understand and conduct ethical research.

Speculative Futures for Fashion & Textiles

The aims of this module are to:

  • Building on existing knowledge, undertake the design of a future-facing speculative design scenario.
  • Encourage students to conceptualise their own individual working practice in a future scenario of their choosing.
  • Apply relevant production methods to create a textile and fashion collection for users in their chosen scenario.

Optional modules

Arts Management

The aims of this module are to:

  • Give students an awareness and understanding of arts management as a discipline, in the context of arts organisations and the creative industries.
  • Provide students with a context in which to explore ideas and practices related to professional environments they may wish to progress to post-graduation.
  • Present students with the opportunity to evaluate and apply information, resources and ideas to a scenario relevant to their career futures.

Responsible Practice: Making your Manifesto

The aim of this module is to equip students with both the skills and mindset to uphold and reflect on the values of Responsible Design, namely design that is ethical, pluriversal, planet-centric, decolonial, transdisciplinary, and optimistic, in both the processes and outcome of the creative agenda.

Creative Dissent: Protest, Activism and Art

This module highlights the social production of art. It explores the extent to which art and cultural production contributes to protest movements and activates social and political transformation. Addressing historical and contemporary connections between art and activist practices, it will provide students with an understanding of the complex relationship between art, politics and wider social movements.

In addition to facilitating the development and contextualisation of their own socially-engaged studio or cultural practice, it will provide students with an opportunity to develop specialist interests for future study in Part C and to engage in the creation of a community of learners and researchers.

 

Creative Placemaking

The aims of this module are to:

  • Explore how creative interventions can transform how spaces function.
  • Develop theoretical and practical understanding of how creative practitioners can actively work to inform placemaking.

Drawing Characters: Representation and Identity

The aims of this module are to:

  • Raise student's awareness of identity and representation issues in character designs.
  • Equip students with transferrable character design skills that could be applied to a wide range of creative arts subject disciplines.

Story Design for Creative Industries

The aims of this module are to: learn basic elements of creating narratives for the story industry, to include film, TV, stage, animated film, and video games, and to provide a forum in which these skills can be practised. The module will enable students to analyse and explore their own creative practice. They will design and develop a short outline for their chosen medium, under the supervision of tutors.

Fashion to Function: Designing Clothing and Wearable Products

The aims of this module are to:

  • Understand the core principles of human-centred design and fashion design, and how they apply to clothing and wearable products.
  • Develop effective communication, collaboration, and problem-solving skills in multi-disciplinary teams for the successful execution of fashion design products for a specific consumer.
  • Compile a portfolio showcasing individual and team contributions to clothing/wearable product designs, highlighting the integration of human-centred design principles and fashion design processes.

The Ethics and Aesthetics of Generative AI in Design

The aim of this module is to imbue students with the capability to utilise generative artificial intelligence (GenAI) and an understanding of the ethical implications of GenAI tools in design practice. After completion of the module students will have gained: an appreciation for what GenAI tools are available and which are currently popular in their discipline of choice; foresight into how these tools are developing and what their future capabilities will be; and what the ethical implications are for the use of GenAI in their field of study.

Phantom Threads: Fashion, Costume and Culture in Film

The aims of this module are to:

  • Introduce a range of theories and concepts related to costume and clothing, pertaining to fashion in film.
  • Apply these concepts to a variety of relevant cinematic contexts including historical period, the wearing of uniform, the construction of fantasy, the function of specialist dress, fashion as symbols of community, ritual and identity.

Compulsory modules

Pre-collection: Prototyping and Conceptual Development

The aims of this module are to:

  • Apply ideas in a new context and investigate processes which extend technical knowledge and understanding of fashion and other relevant materials.
  • Create informed experimental design ideas derived from research and investigation into processes applicable to individual practice.
  • Take ownership and apply independent methods during the research, design, development and manufacture of fashion garments.

Final Major Project: Advanced Fashion Concepts

The aims of this module are to:

  • Produce a collection of contemporary garments that consider function, traditional craft and the assimilation of new technologies.
  • Develop an original concept that challenges the field of fashion and promotes the opportunity to advance the use of materials and technology.
  • Demonstrate an in-depth understanding of an intended target audience and markets to develop new narratives, uses and visual aesthetics of fashion.
  • Produce a professional portfolio of work that challenges traditional fashion contexts and present this in an imaginative display suitable for a degree showcase.
  • Develop outcomes to a professional standard to promote and engage with industry.

Optional modules

Dissertation

The aims of this module are to:

  • Give students the opportunity to select, design and conduct independent research on a topic relevant to their creative practice, degree programme or career aspirations.
  • Equip students with the relevant skills, knowledge and understanding to embark on their independent research.
  • Enable students to develop their organisational skills in planning, time management, preparing and producing an extended written account of their work.
  • Guide students in developing a specialist understanding of their chosen topic and the communication skills to convey this understanding in a rigorous and compelling way.

Industrial Report

The aims of this module are to:

  • Provide students with the opportunity to originate, negotiate and assume responsibility for the production of independent research in an area of industry related to their creative practice.
  • Enable students to identify and critically engage with specific concepts related to their area of industry through a rigorous exploration of its practical and contemporaneous framework: formal, social, cultural, political, environmental, technological and industrial contexts.
  • Develop organisational skills in planning, researching, preparing and revising a substantial piece of written work.
  • Enable the students to pursue an industry-focused route in a way that may enhance and inform their own studio practice.

The information above is intended as an example only, featuring module details for the current year of study. Modules are reviewed on an annual basis and may be subject to future changes – revised details will be published through Programme Specifications ahead of each academic year. Please also see Terms and Conditions of Study for more information.