Loughborough University
Leicestershire, UK
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Loughborough University

Programme Specifications

Programme Specification

MSc Sport Digital and Media Technologies

Academic Year: 2017/18

This specification provides a concise summary of the main features of the programme and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if full advantage is taken of the learning opportunities that are provided.

This specification applies to delivery of the programme in the Academic Year indicated above. Prospective students reviewing this information for a later year of study should be aware that these details are subject to change as outlined in our Terms and Conditions of Study.

This specification should be read in conjunction with:

  • Summary
  • Aims
  • Learning outcomes
  • Structure
  • Progression & weighting

Programme summary

Awarding body/institution Loughborough University
Teaching institution (if different)
Owning school/department Loughborough University in London
Details of accreditation by a professional/statutory body
Final award MSc
Programme title Sport Digital and Media Technologies
Programme code LLPT54/LLPT55
Length of programme Full-time: one year; Part-time: typically 2yrs but up to 4 years
UCAS code N/a
Admissions criteria

http://www.lboro.ac.uk/study/postgraduate/programmes/departments/london/sports-digital-and-media-technologies/

Date at which the programme specification was published Thu, 12 Oct 2017 19:21:00 BST

1. Programme Aims

  • Use action based learning to develop insight into the potential of new media technologies and their influence on innovation in the sports digital and media industries
  • Develop analytical skills required to process, visualise, and make decisions from big data in sport
  • Develop the critical analysis skills required to evaluate and reflect on the innovation process and the behaviours required to manage innovation in the sports digital and media industry
  • Develop a critical understanding of the dynamics of the sport digital and media sector
  • Develop a critical understanding of the mobile internet and cloud technology with a special emphasis on media cloud applications shifting to mobile Internet platform and its associated challenges for sport

2. Relevant subject benchmark statements and other external reference points used to inform programme outcomes:

  • UK Quality Code for Higher Education, The Quality Assurance Agency for Higher Education, April 2012, especially Part A: Setting and maintaining academic standards:
  • The Frameworks for Higher Education Qualifications in England, Wales and Northern Ireland (FHEQ), the QAA, August 2008
  • Master’s Degree Characteristics, the QAA, March 2010
  • The Higher Education Credit Framework for England, the QAA, August 2008
  • The Quality Code, Part B: Assuring and enhancing academic quality
  • Chapter B1: Programme Design, Development and Approval
  • Chapter B3: Learning and Teaching
  • Chapter B4: Enabling student development and achievement
  • Chapter B6: Assessment of students
  • Subject benchmark for the Hospitality, Leisure, Sport and Tourism group
  • http://www.qaa.ac.uk/Publications/InformationAndGuidance/Documents/HLST08.pdf
  • Accreditation by the Institute of Leisure and Amenity Management.
  • Master’s Degree Subject Benchmark for Business and management, the QAA, 2015

3. Programme Learning Outcomes

3.1 Knowledge and Understanding

On successful completion of this programme, students should be able to demonstrate knowledge and understanding of: 

  • K1 The complexity of new digital technologies and their potential and real impact on sport and associated industries
  • K2 The interrelationships between the development of new technologies and innovation in the sport industries
  • K3 The complexity of the current global operating environment for sport and the influence of new digital and media technologies on this

3.2 Skills and other attributes

a. Subject-specific cognitive skills:

On successful completion of this programme, students should be able to: 

  • C1 Evaluate and analyse key concepts and theories relevant to the sport digital and media sector
  • C2 Critically analyse sport digital and media strategy and its application to various sport settings. 
b. Subject-specific practical skills:

On successful completion of this programme, students should be able to: 

  • P1Evaluate and analyse sport digital and/or media market data
  • P2 Critically Analyse and evaluate the business strategy of a sport digital or media organisation
  • P3 Identify and critically evaluate the resource requirements for new sport digital and/or sport media businesses
c. Key transferable skills:

On successful completion of this programme, students should be able to: 

  • T1 Select and use appropriate investigative and research skills
  • T2 Critically evaluate a range of academic and industry sources, including examining and analysing the potential of new technology and effectively summarise these in a range of written formats
  • T3 Work flexibly and creatively in a team whilst recognising the contribution of self and others with a range of diverse skills through self-reflection
  • T4 Communicate effectively with specialist and non-specialist audiences

4. Programme structure

LLP008

Collaborative Project

 

15

1-2

C

LLP307

Global Sport Markets and Industries

 

15

1

C

LLP315

Sport Business Statistics and Analytics

 

15

1

C

LLP112

 

Introduction to Digital Technologies

15

1

O

LLP121

Principles of Data Science

 

15

1

O

LLP411

Global Cities, Media and Communication

15

1

O

 

LLP312

New Media and Analytics for Sport Business

 

15

2

C

LLP313

Digital Technologies and Sport: Evolution and Application

 

15

2

C

LLP106

Advanced 3D user environments

 

15

2

O

LLP122

Advanced Big Data Analytics

 

15

2

O

LLP303

Analysing the Construction of Leadership for a Sport Context

 

15

2

O

LLP310

Sport Economics and Law

 

15

2

O

LLP501

Dissertation

 

60

2

C

In Semester 1, students must complete 3 X Core Modules and 1 X Optional Module, in Semester 2, students must complete 2 X Core Modules and 2 X Optional Modules + Dissertation to complete the MSc Sport Digital and Media Technologies. 

5. Criteria for Progression and Degree Award

In order to be eligible for the award, candidates must satisfy the requirements of Regulation XXI.

All modules available in the Special Assessment Period (SAP) unless specified in the Module Specification.

6. Relative Weighting of Parts of the Programme for the Purposes of Final Degree Classification

Not Applicable.

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