Games can be an effective way to explore systemic issues and causal processes. In this workshop, participants will learn how game mechanics (rules and systems) can be built and used to communicate persuasive messages. The session will include a brief overview of how to create a classical form of board game, and how to embed values within the game. Participants will then have the opportunity to create their own simple board game built around the theme of climate change. Materials and a template will be provided. No prior experience in game design is required.
The workshop for Post Graduate Researchers will be led by IAS Residential Fellow Dr Jason Hawreliak, Associate Professor of Game Studies and the Director of the Centre for Digital Humanities at Brock University in Ontario, Canada, where he teaches in the Interactive Arts & Science and Game Design programs.
Please book to attend this workshop via the link below.
Contact and booking details
- Kieran Teasdale
- Email address