Design

School staff

Rui Leitão Master of Arts

Photo of  Rui Leitão

PhD Design Researcher

Rui is an UI/UX designer and researcher working from print to interactive displays. He is concerned with how media communicates with people in order to inform, educate, and engage them.

 

 

Rui's research is in the field of education technologies, with particular interest in gamification in science teaching and learning.

Although research has looked into the benefits of gamified applications for learning, studies ignore the kind of game elements that work best in an educational context. Rui's project investigates the game elements that are most suitable to improve learning outcomes in science.

Latest publications:

Leitao, R., Maguire, M., Turner, S. (2019). Gamification and education: a study of the effects on students situational motivation. In 11th annual International Conference on Education and New Learning Technologies. (pp. 3110-3118). Palma de Mallorca, Spain. DOI: 10.21125/edulearn.2019.0841

Leitao, R., Maguire, M., Turner, S. (2019). Students’ participation in the design process: a study on user experience of an educational game-like application. In 11th annual International Conference on Education and New Learning Technologies. (pp. 5381-5390). Palma de Mallorca, Spain. DOI: 10.21125/edulearn.2019.1322

Leitão, R., Maguire, M., Turner, S., Guimarães, L., & Arenas, F. (2018). Ocean literacy and information sources: comparison between pupils in Portugal and the UK. In 12th annual International Technology, Education and Development Conference (pp. 5058–5067). Valencia, Spain. DOI: 10.21125/inted.2018.0998

Leitão, R., Rodrigues, J. M., & Marcos, A. F. (2018). Mobile learning: benefits of augmented reality in geometry teaching. In Enhancing Art, Culture, and Design With Technological Integration (pp. 234-257). IGI Global. DOI: 10.4018/978-1-5225-5023-5.ch012

Leitão, R., Turner, S., & Maguire, M. (2017). The use of mobile platforms in science learning: a comparative study between Portugal and the UK. In 10th annual International Conference of Education, Research and Innovation (pp. 5156-5165). Seville, Spain. DOI: 10.21125/iceri.2017.1357

Dr Martin Maguire & Sarah Turner

Gamification & ocean literacy in early secondary education

Communication Design, Design Thinking, Game Design, Gamification, Educational Technologies