Dr Hyosun Kwon
Dr Hyosun Kwon gained both BSc and MSc in Industrial Design at KAIST in South Korea. While at KAIST, she became fascinated about Tangible Interaction Design that allows us to move digital contents beyond screens and also, frees human hands from mouse and keyboard. With an extended passion for multidisciplinary nature of Human-Computer Interaction, she moved to the UK to pursue PhD at the University of Nottingham. She joined Mixed Reality Lab (MRL) in the School of Computer Science, where she explored how ephemerality can enhance common and ordinary digital user experience. For her PhD, she studied user experiences in the digital gift exchange and proposed a framework of gift exchange process with various types of ephemeral wrappings for digital gift. During her PhD, she also worked as a research intern at Microsoft Research Cambridge, UK.
After completing her PhD, Hyosun continued to explore design implications in our everyday use of IoT devices, Ubiquitous Computing technology. Following this, she took up Lecturer position at Loughborough with an ambition to bring HCI perspective into the field of Design and feedback to design education.
DSA004 Technology in Industrial Design
DSB Industrial Design Studies 2
Hyosun’s research interest lies within three areas: User Research, Design (prototyping), and Deployment study. She is passionate about looking into the human life and engage with our real-world problems. Before joining Loughborough Design School, Hyosun involved in EPSRC funded projects as a research fellow at University of Nottingham.
- Ubiquitous Computing Enabled Design (EP/N005945/1): investigating how can data collected from our everyday practice feedback to design manufacturing process of fast moving consumer goods, in the context of daily shower.
- OpenKitchen (EP/K014234/1): Prototyping open innovation platform for ICT enabled manufacturing process.
Hyosun is open to interdisciplinary research collaboration, so if you are interested in studying real-world problems with designerly ways of thinking, please do not hesitate to contact.
Hyosun Kwon, Holger Schnädelbach, Boriana Koleva, Steve Benford, Tom Schofield,
Guy Schofield, Maho Oki, Koji Tsukada, Daniel Harrison, Richard Banks, Tim Regan,
and Martin Grayson. 2017. Demo hour. interactions 24, 5 (August 2017), 8-11. DOI: https://doi.org/10.1145/3125631
Kwon, Hyosun; Schnädelbach, Holger; Koleva, Boriana; Benford, Steve (2017): “Delicate Hybrid Gift”. Conference, RTD; figshare. https://doi.org/10.6084/m9.figshare.4746946.v1
Hyosun Kwon, Boriana Koleva, Holger Schnädelbach, and Steve Benford. “It’s Not Yet a Gift: Understanding Digital Gifting”, ACM. CSCW ’17, February 25-March 01, 2017, Portland, OR, USA.
Hyosun Kwon, Shashank Jaiswal, Steve Benford, Sue Ann Seah, Peter Bennett, Boriana Koleva, and Holger Schnädelbach. “FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material”. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI ’15). DOI: https://doi.org/10.1145/2702123.2702206
Hyosun Kwon. 2014. Proposing reverse tangible interaction design. In Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’14). ACM, New York, NY, USA, 293-296. DOI: https://doi.org/10.1145/2540930.2558134
Hyosun Kwon, Hwan Kim, and Woohun Lee. 2014. Intangibles wear materiality via material composition. Personal Ubiquitous Comput. 18, 3 (March 2014), 651-669. DOI: https://dx.doi.org/10.1007/s00779-013-0688-5
Hyosun Kwon, Jo Briggs, Ben Freeth, Karim Ladha, James Thomas, Mark Blythe, and Patrick Olivier. 2013. Wet pixels: from digital to analogue originals. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’13). ACM, New York, NY, USA, 583-588. DOI: https://doi.org/10.1145/2468356.2468459
Hyosun Kwon, Seok-Hyung Bae, Hwan Kim, and Woohun Lee. 2012. Inflated roly-poly. In Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction (TEI ’12), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, 189-192. DOI: https://doi.org/10.1145/2148131.2148172
Prototyping, Tangible Interaction Design, Human-Computer Interaction, Industrial Design